While this website was supposed to be a personal website, I progressively felt that my past activities on other platforms needed to be more represented. I always have been a very versatile person regarding development and this was not correctly reflected... till now.

As a consequence, the following changes have been introduced :
  • this site is no longer uniquely dedicated to Amstrad CPC platform.
  • all the productions I did, including the older ones, whatever the platform, are now listed. Log basically starts from the days I learnt Z80 assembly back in 1993, to nowadays. For most of those entries, I created new Pouet.net links (when missing). And now available for the first time : I put online on Youtube some of my productions created on Sony PlayStation 2, Nintendo GameBoy Advance and mobile phone. Check them out from the Productions section.
  • all direct downloads are now hosted on this website. This will ensure links won't be dead with time.
  • the previous Articles section got removed. I just kept online the interviews I did (now put in a separate section) since it represents, for me, a fantastic trace of history and creativity. Content is currently tied to Amstrad CPC but this may evolve with time.
  • I will no longer write technical articles dedicated for the Amstrad CPC. Because cpcwiki is a... wiki, it has always been a better place for this purpose. That said, all previous articles I wrote remains online to avoid dead links.
  • I will no longer release my custom development tools. I released my Amstrad CPC development environment called Phactory last year, but I never found any interest in keeping it online. It has matured so much lately... and I was unable to give decent public support for it anyway.

So that's it. Don't get me wrong, I really enjoyed this site being dedicated uniquely for the Amstrad CPC, but it simply needed to be more open-minded and more representative.

EDIT 10/03/2013 : I moved all direct downloads to scene.org. SDCC2Pasmo is no longer available too.
 
 
Longshot was quoted in question 9 of the Prodatron's interview with the sentence A CPC with SymbOS + Symbiface 2 [...] is not a CPC anymore. Unfortunately, I had a little misunderstanding and Longshot himself wished to add few words to precise his thoughts (at end of article). Click here to read.
 
 
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R-Type "Collector Edition"
EasterEgg's remake of R-Type game is probably one of the most noticeable production that has been made lately. Great reviews of the game itself are available from multiple sources.

Today I would like to focus on the exceptional packaging produced for the game. It's clearly something that worth major highlighting. Everything looks professional in it. Clearly: I'm impressed and I want to share this awesome feeling with you.

Richard, also known as TotO, the graphical artist involved in the game, is also the big one behind this project. I asked him to answer my questions... and he kindly accepted !

You can read the interview here (also available in Articles section).

 
 
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Digital Orgasm, a demo coded by Prodatron
Jörn, also known under the name of Prodatron / SymbiosiS in the demoscene, is famous for his impressive Amstrad CPC productions. During 1993-94, at a time where demos were all about scrollers and tricky hardware effects, he definitively gave a new fresh air of creativity by pushing Amstrad CPC limits with realtime 3D and soundtrack MOD player/editor.

I was curious to know more about him, for his past work but also about his more recent one, so I'm really kind of glad he accepted to answer my questions !

You can read the interview here (also available in Articles section of this website).

 

Still busy...

29/05/2012

 
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As I wrote last December, I started a new project and I'm still busy on it. Actually, I have never been so motivated for a CPC project. A tool ? A demo ? A game ?... time will answer, hopefully for Xmas since the project is only 40% finished.

 
 
This small update fixes a problem with IX/IY register handling. Once again, thanks to Optimus for providing the patch ! SDCC2Pasmo v1.7 (binary + sources) is available in Productions section of this website.
 
 
This update brings compatibility with ASM source-codes generated by SDCC v3.1.0. Thanks to Optimus for providing the patch ! SDCC2Pasmo v1.6 (binary + sources) is available in Productions section of this website.
 
 
One year ago, I resigned from Push'n'Pop website, mainly because I felt incompatible with high elitism and arrogance found there. As a result, I actually went my own way and created this website.

The funny thing is that I quickly enjoyed publishing my personal work here and found a good way to express myself. I'm usually not fan of auto-congratulations, but I'm happy to see all that has been accomplished through 2011 : HxC Floppy Emulator Manager got updated several times, I had so much fun when creating QuickCMD (a project I had for years in mind), Phactory got consolidated (and internally resulted a new product : SDCC2Pasmo). Also, I wrote some technical articles (more a personal way to write things down for me than actually write tutorials for everyone :-) and had great pleasure by interviewing CPC legends.

Thank you everyone. A real thank you. You know, motivation is not an infinite resource. Sometimes I felt like "who cares, after all ?". And then I watch this site statistics. I see visitors still coming here on a daily basis, even when I did not give any news for some time. This always makes me kind of happy, since it actually shows to me that my work is, at least, respected and appreciated.

So, what's next ? I just started a new (secret !) project that should keep me busy for a large part of 2012... my private life also got changed lately (job, family) and I have even less times for my hobby now. Due to that, there are big chances that this site will be partially maintained from now.

Okkkk.. so that was kind of private confessions, which is OK I guess since this is a personal website.

I wish to everyone a good, productive year and thanks to all the people keeping the CPC interesting and alive !
 
 
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This is a new version of Phactory, a powerful development environment targeting Amstrad CPC (Windows-only).
The most noticeable changes: revamped user interface, overall speed improvements thanks to new plugin system, a new source code editor featuring Z80 assembly syntax highlighting, and finally some minor bug fixings.
Unfortunately, this program is still not ready for prime time, since there is still no documentation, no examples / project templates, and no support for it for the moment. One day, maybe..
Still, if you are curious enough, go get it here (Phactory is also listed in Productions section).

 
 
This might not be the best code I ever done, but at least, it does the job pretty well : SDCC2Pasmo takes as input a .asm file generated while compiling C code with SDCC, and outputs an other .asm file that is compatible with Pasmo, Maxam or WinAPE assembler syntax.
Command-line usage: SDCC2Pasmo sdcc_output.asm pasmo_compatible.asm.
C++ sources for Windows are now available through Productions section of this website, so feel free to recompile it for your favorite development environment if you need to.