• News
  • Productions
  • Articles
  • Contact
NoRecess / Condense

Amstrad CPC

Interview of TotO / EasterEgg -  R-Type "Collector Edition" making-off (August 2012)
Interview of Prodatron / SymbiosiS, programmer (June 2012)
Interview of Bryce, author of the MegaFlash (October 2011)
Interview of Odiesoft, programmer of many demos as also Megablasters game (September 2011)
Interview of Face Hugger, programmer of Face Hugger's Ultimate Megademo (April 2011)
Interview of Longshot / Logon System (April 2011)
Interview of Richard Wilson, author of WinAPE and ParaDOS (April 2011)
Interview of Rhino / Batman Group, programmer of Batman Forever demo (March 2011)
Interview of Axelay, author of Star Sabre, Dead On Time and Sub Hunter games (February 2011)
Interview of me, by Hicks/Vanity (Summer 2010)
Amstrad CPC community in 2011
Description of Phreaks demo's algorythm
Unreleased Phreaks demo's original graphics painted by Ced
Unreleased Pheelone demo's preview by me and Ced (plasma effect)
Unreleased Pheelone demo's original graphics painted by Ced
Create a free website with Weebly